Animation GroupsEdit
- You can only use the group ID number if the function accepts it.
0: Idle
1: DynamicIdle
2: SpecialIdle
3: Forward
4: Backward
5: Left
6: Right
7: FastForward
8: FastBackward
9: FastLeft
10: FastRight
11: DodgeForward
12: DodgeBack
13: DodgeLeft
14: DodgeRight
15: TurnLeft
16: TurnRight
17: Equip
18: Unequip
19: AttackBow
20: AttackLeft
21: AttackRight
22: AttackPower
23: AttackForwardPower
24: AttackBackPower
25: AttackLeftPower
26: AttackRightPower
27: BlockIdle
28: BlockHit
29: BlockAttack
30: Recoil
31: Stagger
32: Death
33: TorchIdle
34: CastSelf
35: CastTouch
36: CastTarget
37: CastSelfAlt
38: CastTouchAlt
39: CastTargetAlt
40: JumpStart
41: JumpLoop
42: JumpLand