World Testing
World Testing includes debug and testing utilities to help troubleshoot and debug data in the master file. Strongly advise you know what you are doing before attempting to use any of this functionality.
- Test Models- loads all models used by the currently loaded objects.
- Test Icons/Textures- loads all icons and textures used by the currently loaded objects.
- Test All Cells- loads all the cells.
- Test Interior Cells- loads all the interior cells.
- Test Path Between Cells- asks for a start location and a destination location and then attempts to build a path between the two. The CalcLowPathToPoint (lp2p) in-game console function is a better way to test paths between spaces.
- Output Model Size List- Outputs data about the bounds sizes of the models used by the currently loaded objects.
- Pathgrids:
- Test Pathgrids- Loads point data for all the pathgrids to see if they generate any error messages.
- Fix Interior Pathgrids- Tries to clean up any interior pathgrids with warnings.
- Fix Exterior Pathgrids- Tries to clean up any exterior pathgrids with warnings.
- Update Distant LOD Data
- Update Bounds and Textures- Updates the bound size and texture use data for all currently loaded objects.
- Recalc Land Normals- Will forcibly recalculate all normals for land in a selected worldspace. Useful for cleanup after generating land in the heightmap editor.