User talk:Tibixe
Revision as of 11:19, 16 August 2006 by imported>DragoonWraith (misunderstood)
Dragoon Wraith TALK 22:27, 15 August 2006 (EDT): About your request for SetRefEssential for OBSE: Couldn't you use CreateFullActorCopy and SetEssential to create an essential version of an actor which is referenced repeatedly?
- Tibixe 04:49, 16 August 2006 (EDT)
My problem was to make an Actor Copy essential. But setessential acts like a return function when it is used with a reference variable. (That caused my mod to create a new actor every frame...) I also added an entry to SetEssential, but marked it as minor edit (I thought a line is a minor edited, now I know it isn't).
- Dragoon Wraith TALK 10:17, 16 August 2006 (EDT): Twas a good edit, don't worry. Anyway, it being a return statement isn't a problem, you know. I'd do something like this:
if ( GetDisabled == 0 ) set copy to CreateFullActorCopy copy.SetEssential Disable ;disable the original endif
- If you'd like, you could post your code and I'll see what's up with it.
- For now, though, I'm going to take SetRefEssential off the Wish List.
- Tibixe 10:29, 16 August 2006 (EDT)
- Not that it also act like a return statement, it acts exactly like it and does nothing else than stops the script for the current frame.
- Reference.SetEssential really works? I must try it... I am going to make a scroll with your code, test it on an NPC, and see what happens... I bet it will duplicate forever (if it compiles)
- Tibixe 10:46, 16 August 2006 (EDT): I displays an error message:
Line 8,(the setessential is here) Missing parameter ActorBase.
- Just as I expected. I think we need that SetRefEssential :) I've got an image of the script and the error message, if you think I made a mistake...
- Dragoon Wraith TALK 12:19, 16 August 2006 (EDT): Ohhh... I misread that. Sorry. I didn't realize that it wasn't doing what it was supposed to. That needs more investigation, then. Does SetEssential ever work?