GetHighActors
Revision as of 00:25, 11 November 2011 by imported>Saebel (Added definition)
From the OBSE pages.
Returns an Array containing all actors currently in high AI processing. Generally this is equivalent to all the actors in the currently loaded interior cell or set of exterior cells adjacent to and including the player's current cell. This command is more efficient than using GetFirst/NextRef.
Example:
(actors:Array) GetHighActors