GetParentCell
Revision as of 05:03, 15 September 2007 by imported>WereWolf
A command for Oblivion Script Extender
Syntax:
(parentCell:ref) reference.GetParentCell
Must be called on a reference. Returns the cell containing the reference.
Example
scn CellChangedScript float fQuestDelayTime ref CellLastFrame Begin GameMode set fQuestDelayTime to 0.0001 if ( CellLastFrame != player.GetParentCell ) set CellChanged to 1 set CellLastFrame to player.GetParentCell else set CellChanged to 0 endif End
This script mimics the CellChanged function from Morrowind. CellChanged would be a global short variable.
Notes
- In the commands.txt of OBSE v0004, this function was called GetPlayerCell.