OnPackageDone

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Revision as of 18:42, 31 January 2006 by imported>Ecaponi
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Syntax:

 begin OnPackageDone PackageID

Example:

 begin OnPackageDone FollowPlayerPackage 

This block will be run once when the scripted actor completes the specified package. Note that a package can be completed due to failure (pathfinding, or inability to Find the specified number of generic objects, or the duration has expired), unless the Must Reach Location or Must Complete flags are checked on the package.

Note also that certain package types, such as wanders, sleeps and eats, cannot "complete", as they have no Done state, so OnPackageDone will never be triggered for these package types.

(NOTE: OnPackageEnd is interchangable with OnPackageDone)

See Also

OnPackageChange