OnTrigger

From the Oblivion ConstructionSet Wiki
Revision as of 15:46, 30 July 2009 by imported>Qazaaq (fixing example)
Jump to navigation Jump to search

Syntax:

 begin OnTrigger TriggeringRefID

Example:

 begin OnTrigger
 begin OnTrigger player 

This block will be run when something triggers the scripted object by colliding with it. If you specify a TriggeringRefID, the block will only run when that specific reference triggers the object; otherwise, the block will run when anything triggers the scripted object.

However, with a Triggerzone, if you are triggering a recurring effect or shader and you do not specify a variable to keep track of if the zone is triggered, the block will continue running (looping) until the triggering ref leaves the zone. Once the ref leaves the zone, the zone will not reset unless you include a reset block. The reset block can either be timed or reset when the cell respawns.

Examples:

Timed Reset

short triggered
float timer

begin onTrigger
 if triggered == 0
  'do something
  set triggered to 1
  set timer to 2 ;2 delay before reset
 endif
end

begin gameMode
 if triggered == 1
   if  timer <= 0
     set triggered to 0
   else
     set timer to timer - getSecondsPassed
   endif
 endif
end

Reset on Cell Respawn

short triggered

begin onTrigger
 if triggered == 0
  'do something
  set triggered to 1
 endif
end

begin onReset
  set triggered to 0
end

See Also

GetActionRef
OnTriggerActor