DisableLinkedPathPoints
Revision as of 07:51, 20 June 2008 by imported>Vswe (Added Search Terms)
Syntax:
DisableLinkedPathPoints
Disables any path points linked to the calling object. This is used to change pathing behavior around geometry that can be changed during the course of play (i.e. drawbridges, portcullises, crumbling bridges, etc.).
To link a path point with an object, select the path point and press "R".
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