Editor Markers
Editor markers can not be seen in-game and have special functions. All can be found in the Object Window under Static.
MapMarker[edit | edit source]
This marker allows the player to discover location and add it to their in-game map. Fasttravel is optional and can be configured on each individual marker. For the marker to work you have to double-click it in the Render Window and check "Marker Data". A name is also required if you want it to appear on the map. The type determines the map icon and the yellow radius around the marker determines where the player can discover the location.
NorthMarker[edit | edit source]
A marker used to force the North to be in a specific direction. This can be useful in [[interior cells], the actual room doesn't have to be rotated. Without a NorthMarker the North is at the top after pressing T. The position of the marker is not important, as long as it's present somewhere in the cell.
XMarker[edit | edit source]
XMarkers are often used for AI Packages to mark a location, e.g. the middle of the Marketplace District. They're also used frequently in scripts, either to mark a position or to cast scripted spells. These markers are often given a Reference Editor ID.
XMarkerHeading[edit | edit source]
Like XMarkers these are used to mark a position, but, as the name implies, also the direction the marker is facing. Additionally these markers can be used as a teleport target for doors with a random target.