Category:Animation Functions (OBSE)

From the Oblivion ConstructionSet Wiki
Revision as of 00:54, 13 July 2008 by imported>Haama (Created)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Animation functions added by the Oblivion Script Extender.

Notes[edit | edit source]

  • As of now, these are all animation state functions. That is, they return whether or not the actor is currently playing the animation.
  • None of these function names should be taken literally. For instance, IsAttacking really means the animation group Attacking is currently playing. This leads to some oddities, for instance the Attacking animation plays while the player casts a spell. For the most part these functions work as intended, but make sure to check the articles for more information.