GetActiveMenuMode
Revision as of 16:39, 12 August 2008 by imported>Quetzilla (will make the other related pages later)
A command for Oblivion Script Extender
Syntax:
(menuCode:short) GetActiveMenuMode
Returns the menu code of the menu over which the mouse cursor is positioned when the command is called. These are the same codes used by the MenuMode function.
Menu Type
1 = "main four" (the character interface: stats, magic, inventory, quest log) 2 = any other menu (message boxes, containers, etc.) 3 = console
1001 = Message 1002 = Inventory 1003 = Stats 1004 = HUDMain 1005 = HUDInfo 1006 = HUDReticle 1007 = Loading 1008 = Container, Barter 1009 = Dialog 1010 = HUDSubtitle 1011 = Generic 1012 = SleepWait 1013 = Pause 1014 = LockPick 1015 = Options 1016 = Quantity 1017 = Audio 1018 = Video 1019 = VideoDisplay 1020 = Gameplay 1021 = Controls 1022 = Magic 1023 = Map 1024 = MagicPopup 1025 = Negotiate 1026 = Book 1027 = LevelUp 1028 = Training 1029 = BirthSign 1030 = Class 1031 = Attributes 1032 = Skills 1033 = Specialization 1034 = Persuasion 1035 = Repair / Ingredient Selection (Alchemy sub-menu) 1036 = RaceSex (Character Generation Screen) 1037 = SpellPurchase 1038 = Load 1039 = Save 1040 = Alchemy 1041 = SpellMaking 1042 = Enchantment 1043 = EffectSetting 1044 = Main 1045 = Breath 1046 = QuickKeys 1047 = Credits 1048 = SigilStone 1049 = Recharge 1051 = TextEdit