GetCreatureSound
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< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(sound:ref) reference.GetCreatureSound whichSound:short creature:ref
Returns the creature's sound associated with the specified action.
Actor Sound Codes
The following values are shorts that are used and/or returned by this function, as indicated by its Syntax. These values correspond to the listed actor sound:
0 LeftFoot 1 RightFoot 2 LeftBack 3 RightBack 4 Idle 5 Aware 6 Attack 7 Hit 8 Death 9 Weapon