GetDisabled

From the Oblivion ConstructionSet Wiki
Revision as of 16:15, 29 January 2008 by imported>DragoonWraith (removed note - unnecessary - that's true of almost every function in the game, and it seems out of place to mention it here. The syntax guideline should be sufficient information.)
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Syntax

[ObjectRefID.]GetDisabled == 1 

Returns 1 if the calling object is disabled.

See Also