My First Dugneon Part Four

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Revision as of 17:39, 24 February 2006 by imported>JBurgess
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Containers[edit | edit source]

Containers are special objects that other objects can be stored in. TESIV ships with many containers that are made just for different types of dungeon. Like most objects in the CS, they are organized for easy access.

In your Object Window, under the "WorldObjects" heading and above the "Static" Heading, and select the "Containers" section. Sort the list alphabetically and navigate to objects with the "DungBandit" heading. These containers have been set up to generate random loot based on character level. Containers with the word "boss" in the ID generally are much more likely to generate very good loot. Despite temptation, use these sparingly, and only after an appropriate challenge.

Loot is to players what cheese is to rats. It is one of your most powerful tools to guide the player through a dungeon. Drag some and place them with your clutter in the dungeon now. Be sure to place food containers where they are most appropriate (near tents, tables, and cooking areas), and place healing containers where you expect them to be most useful to the player. (we'll re-visit this when we place enemies). Try to place containers where they make visual sense. A lone chest in the middle of a floor doesn't make much sense, unless it's intentionally placed there for some purpose, such as luring players into a trap. (more on traps later!)

Don't over-saturate the dungeon with loot containers. An average-sized room that is not themed as a storage area usually should contain 1-3 loot containers, and often you'll want one or two of those to be 'junk' loot. If you place great stuff everywhere, it diminishes the effect of loot in general. Storage areas usually should have several containers, but typically all junk.

The "Dung" prefix loot containers are made especially for dungeons, not just in terms of what they contain, but also how they look.
Resist the temptation to use common containers in dungeons, as they are textured darker, for more brightly lit environments.
If you really need, you can create your own containers using our existing assets, just be sure you know what you're doing first.
Containers are a great candidate to scale in order to acheive more visual variety.  Just remember a simple rule of thumb -
Most objects don't look good less than half, or more than double their original size.

Lock one or two of your chests. To