GetWeaponAnimType
Revision as of 15:51, 30 June 2010 by imported>Underground (The original function did not work in the CS, when the ActorID followed the command. It must be declared prior to the command.)
Syntax:
ActorID.GetWeaponAnimType
Returns actor's current weapon anim type:
- 0 = hand-to-hand (no weapon or staff)
- 1 = 1 handed weapon
- 2 = 2 handed weapon
- 3 = bow