IsInCombat
Revision as of 21:12, 25 April 2009 by imported>Taglag
Returns 1 if the actor is currently in combat.
Notes
- Even though not seen as a syntax error by the CS, IsInCombat ActorRef will not compile in-game. Conversely, it will cause the whole script not to be compiled.
- I used it with if (Player.IsInCombat == 1) and it did not go to my message Result until--Taglag 22:12, 25 April 2009 (EDT) i entered Combat. seems to work Okay for Me.