IsInCombat

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Revision as of 14:22, 18 December 2010 by imported>Bruneauinfo (Added syntax for this function)
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Syntax

[ActorRef].IsInCombat 

Returns 1 if the actor is currently in combat.

Notes

  • Even though not seen as a syntax error by the CS, IsInCombat ActorRef will not compile in-game. Consequently, it will cause the whole script not to be compiled.