IsInCombat
Revision as of 14:22, 18 December 2010 by imported>Bruneauinfo (Added syntax for this function)
Syntax
[ActorRef].IsInCombat
Returns 1 if the actor is currently in combat.
Notes
- Even though not seen as a syntax error by the CS, IsInCombat ActorRef will not compile in-game. Consequently, it will cause the whole script not to be compiled.