SetObjectHealth
Revision as of 14:12, 9 September 2007 by imported>WereWolf (New page: A command for Oblivion Script Extender Sets the base object health. '''Syntax:''' (nothing) ''reference.''SetObjectHealth ''objectID:ref'' ==...)
A command for Oblivion Script Extender
Sets the base object health.
Syntax:
(nothing) reference.SetObjectHealth objectID:ref