SetObjectHealth

Revision as of 15:12, 9 September 2007 by imported>WereWolf (New page: A command for Oblivion Script Extender Sets the base object health. '''Syntax:''' (nothing) ''reference.''SetObjectHealth ''objectID:ref'' ==...)
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A command for Oblivion Script Extender

Sets the base object health.

Syntax:

(nothing) reference.SetObjectHealth objectID:ref    

See Also