SetSkillUseIncrement
Revision as of 20:48, 21 March 2008 by imported>DragoonWraith (not a record variable function)
A command for Oblivion Script Extender
Syntax:
(nothing) SetSkillUseIncrement nuRate:float skill:name whichAction:short
Sets the experience point increase for one use of a skill action.
Example
SetSkillUseIncrement 1 Alchemy 1 SetSkillUseIncrement 0 Alchemy 0
Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0.