Talk:ScriptEffectUpdate

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Revision as of 16:39, 30 June 2006 by imported>DragoonWraith (I thought it was quite clear... don't know why you expected that.)
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From what I've tested, this effect appears to work similar to gamemode. While the spell is active ScriptEffectUpdate loops until the spell ends. Can someone else confirm this though before changing the description (which is definately wrong either way). TaggeD 12:24, 1 April 2006 (EST)

Dragoon Wraith TALK 11:13, 13 June 2006 (EDT): Regarding the "doesn't work on Enchantments" thing that JOG (rightly) removed, I've had some issues with Enchantment scripted effects, too. Sometimes works, sometimes not. I think perhaps some testing ought to be done here - but I don't know what.

i'd like to see an example of an enchantment that this works on. what i've tried is to add a script effect to an enchantment and all the script does is prints a message on update. then add the enchantment to an item. you'd expect that equiping the item causes the update block to fire every frame for a constant effect, but that is not the case. I don't think any of the other scripteffect blocks work for this either, but they're not important as an equip block in a script could accomplish the same thing. maybe i should have specified that this is only the case for constant effects? i believe strike (for weapons and staffs) works as expected.--Snake 17:47, 19 June 2006 (EDT)

Dragoon Wraith TALK 17:39, 30 June 2006 (EDT): Really? That's not what I would expect at all. I thought it was quite clear that the enchantment's script would run on the target of the enchantment. In the case of armor, that's the person equipping it, but in the case of a weapon, that's the person hit by it. I don't really think that the script you have there is relevant, but if enough people are confused, I guess it can stay.