Talk:SetStage
Revision as of 17:24, 1 April 2009 by imported>Haama (→Using variables or not?: They work just fine)
Dragoon Wraith TALK 13:05, 31 July 2006 (EDT): Does SetStage accept variables as an argument?
- Yes, just like (nearly?) every OB function, it will take a variable for any numerical parameter. What's more interesting is that a script that stores a questID in a ref variable and then calls setStage refVar stageVar works perfectly in the game. Seems reference variables can store pointers to base objects as well. Cool! Scruggs 19:46, 31 July 2006 (EDT)
Install usage
You can use any other script type to tell if something has been installed, so the note has been removed.--Haama 11:00, 9 February 2008 (EST)
Using variables or not?
I've not been able to use a variable to set the Quest stage. Is there anyway to bypass this problem, or is the only way to use a very long list of elseif's? Anything in OBSE? --DrPhil 08:19, 1 April 2009 (EDT)
- I've used variables and seen others use variables without a problem. There might be an issue with remote variables (Ref.Var), but I know local variables work. Are you sure the variable is a short/long/int and set to a valid quest stage?
- --Haama 18:24, 1 April 2009 (EDT)