Talk:Sound

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Revision as of 10:04, 11 April 2006 by imported>Mrflippy
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The "Play At Random" and "Random Location" can be achieved through the use of a global script and an activator and some scripting. Mrflippy 10:56, 11 April 2006 (EDT)

Possible bug? Attempting to set the sound of an activator to a sound pointing to a directory instead of a single sound file fails with an error "Sound Error: Can not play file. <path to directory>" <path to directory> is valid as far as I can tell. Will try to test some more. Mrflippy 11:04, 11 April 2006 (EDT)