User:Demolishun

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Revision as of 15:07, 30 April 2010 by imported>Demolishun (New page: == What I am working on... == Developing a mod to tweak weapons. Yes, vague, but purposely vague. === Current feature being working on: === Equip and unequip modification of the weapon. ...)
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What I am working on...

Developing a mod to tweak weapons. Yes, vague, but purposely vague.

Current feature being working on:

Equip and unequip modification of the weapon. Drop the weapon and it looks normal. Pick it up and it is "tweaked". For this to work the weapon has a script attached to it. I also developed a spell that will add this script to any weapon. I was inspired by the OBSE AddScript command, but followed the directions to use a base weapon with the script already, make a clone, and copy the attributes of the weapon to be copied. So no actual usage of the AddScript command. OBSE 18 has been instrumental for the features needed to accomplish this. My favorite feature of this equip/unequip tweak is the 'stack' I implemented to allow detection of what was previously equipped. I will be creating an article on this later.

Past features:

Mostly just learning to script in Oblivion and lamenting that the language is not: C, C++, Perl, Python, Basic, etc. Really, I am over it, but still.

Things I would like to see in OBSE 19

The ability to run an external command line application like you can when you run 'cmd' in the 'Run' command under Windows. The ability to parse what is returned could be excellent for interfacing to a huge amount of external tools. For instance, sqlite, which is a file based database that can be run from the command line. The interface would be simple: command to run plus args, return whatever the tool sent to stdin in a string_var.