Difference between revisions of "3ds Max/NifSkope: Custom Weapons"

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imported>Edgeofforever
imported>Treleth
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Created by [[User:EdgeOfForever|EdgeOfForever]]
Created by [[User:EdgeOfForever|EdgeOfForever]]  
editied by Treleth


== Premise ==
== Premise ==
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'''Step 3''':  Hit F6.  Click new texture, and for the type, choose image.  Navigate to any image, you can change this later.  It just has to have a texture in place (I believe).
'''Step3''': Make a UV map usign this tutorial [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics link]
 
 
 
'''Step 4''':  Hit F6.  Click new texture, and for the type, choose image.  Navigate to any image, you can change this later.  It just has to have a texture in place (I believe).
[http://img.photobucket.com/albums/v665/EdgeOfForever/blendermaterial.jpg Screenshot]
[http://img.photobucket.com/albums/v665/EdgeOfForever/blendermaterial.jpg Screenshot]


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