Difference between revisions of "3ds Max/NifSkope: Custom Weapons"
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imported>Edgeofforever |
imported>Treleth |
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Created by [[User:EdgeOfForever|EdgeOfForever]] | Created by [[User:EdgeOfForever|EdgeOfForever]] | ||
editied by Treleth | |||
== Premise == | == Premise == | ||
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'''Step | '''Step3''': Make a UV map usign this tutorial [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics link] | ||
'''Step 4''': Hit F6. Click new texture, and for the type, choose image. Navigate to any image, you can change this later. It just has to have a texture in place (I believe). | |||
[http://img.photobucket.com/albums/v665/EdgeOfForever/blendermaterial.jpg Screenshot] | [http://img.photobucket.com/albums/v665/EdgeOfForever/blendermaterial.jpg Screenshot] | ||