Difference between revisions of "3ds Max/NifSkope: Custom Weapons"
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This tutorial assumes you are aiming to make a 2 handed sword. Other weapon types are possible with this method (with the possible exception | This tutorial assumes you are aiming to make a 2 handed sword. Other weapon types are possible with this method (with the possible exception of bows), but require a bit more tweaking. I personally use 3ds Max 8. I will also assume you are using Photoshop when I talk about texturing. | ||
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Save the file in your meshes directory, such as C:\Program Files\Bethesda Softworks\Oblivion\Data\meshes\weapons, and go into the CS and place it. You can place it by right clicking under Weapons and choosing New. Remember to give it health, make it a 2 handed sword (or whatever), speed, reach, damage, and weight. And of course assign it the NIF you just made. Load up a cell, drag drop your weapon in, and run a Havok sim (World>Run Havok Sim). Save your new plugin and test it out. | Save the file in your meshes directory, such as C:\Program Files\Bethesda Softworks\Oblivion\Data\meshes\weapons, and go into the CS and place it. You can place it by right clicking under Weapons and choosing New. Remember to give it health, make it a 2 handed sword (or whatever), speed, reach, damage, and weight. And of course assign it the NIF you just made. Load up a cell, drag drop your weapon in, and run a Havok sim (World>Run Havok Sim). Save your new plugin and test it out. | ||
== Blender Method == | == Blender Method == |