Difference between revisions of "3ds Max/NifSkope: Custom Weapons"

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*There is a method for Blender, but it has its problems- as of now, the Blender plugin by the NifTools team doesn’t seem to create the new smoothing groups upon export like the Civ4 one does (this is just my speculation).  This means your object will be lit slightly oddly, but your spec maps and HDR will work.  Go to the very bottom for this method.
*There is a method for Blender, but it has its problems- as of now, the Blender plugin by the NifTools team doesn’t seem to create the new smoothing groups upon export like the Civ4 one does (this is just my speculation).  This means your object will be lit slightly oddly, but your spec maps and HDR will work.  Go to the very bottom for this method.


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