Difference between revisions of "3ds Max: Texture Mapping Borders"

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imported>Razorwing
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[http://s11.photobucket.com/albums/a177/SilgradTower/RazorwingTextureMappingBordersTut05a.jpg Image5a]
[http://s11.photobucket.com/albums/a177/SilgradTower/RazorwingTextureMappingBordersTuta.jpg Image5a]


5. So, now we know that the texture is 1024x256 *pixels* and that the border we want to map is 256x32 *points*. In other words the texture has an aspect ratio of 4:1 and the border has an aspect ratio of 8:1. You can get to those numbers by simply dividing the highest number with the lowest. It doesn't tell us much, but the numbers alone indicates that the surface is twice as long as the texture.
5. So, now we know that the texture is 1024x256 *pixels* and that the border we want to map is 256x32 *points*. In other words the texture has an aspect ratio of 4:1 and the border has an aspect ratio of 8:1. You can get to those numbers by simply dividing the highest number with the lowest. It doesn't tell us much, but the numbers alone indicates that the surface is twice as long as the texture.
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This tells you that you need to tile the texture 2,0 times on the "long side" of it to get a perfect aspect ratio, as seen in the image below.
This tells you that you need to tile the texture 2,0 times on the "long side" of it to get a perfect aspect ratio, as seen in the image below.


[http://s11.photobucket.com/albums/a177/SilgradTower/RazorwingTextureMappingBordersTut05b.jpg Image5b]
[http://s11.photobucket.com/albums/a177/SilgradTower/RazorwingTextureMappingBordersTutb.jpg Image5b]




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