Difference between revisions of "3ds Max: UV Maps"

159 bytes added ,  07:41, 16 April 2010
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After having a rather large dilemma concerning my textures and them being exported correctly from 3D Studio Max into NifSkope or the CS, I've decided to write this tutorial, as I've seen really no other good reference on the subject. There are several guides to reskinning and retexturing, but none of them really go into much detail concerning 3D Studio Max or UV maps... That in mind, hopefully you've come to the right place.
After having a rather large dilemma concerning my textures and them being exported correctly from 3D Studio Max into NifSkope or the CS, I've decided to write this tutorial, as I've seen really no other good reference on the subject. There are several guides to reskinning and retexturing, but none of them really go into much detail concerning 3D Studio Max or UV maps... That in mind, hopefully you've come to the right place.


{{Tools|req0=[[3D Studio Max Trial Versions|3D Studio Max]]|req2=[[NIF Importers and Exporters#3ds Max| Nif Importer/Exporter (3ds Max)]]}}


== What is a UV map? ==
== What is a UV map? ==
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[[Category:Modeling_and_Texturing_Tutorials]]
[[Category:Texturing_Tutorials]]
[[Category:Modeling Tutorials]]
[[Category:Tools Tutorials]]
[[Category:Tools Tutorials]]
[[Category:Tutorials]]
[[Category:Tutorials]]
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