Difference between revisions of "AI Button"

16 bytes added ,  02:08, 31 May 2009
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imported>Relax and Play
imported>Nuclear Arbitor
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*'''[[Confidence]]:''' A measure of how likely the actor is to attack or flee in combat. It is not a die roll, but a threshhold for a complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee, while 0 means it will always flee.
*'''[[Confidence]]:''' A measure of how likely the actor is to attack or flee in combat. It is not a die roll, but a threshold for a complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee, while 0 means it will always flee.




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*'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). Ironically, creatures also report crimes if they have responsibility levels, though when they attack an NPC, it is not crime committing.  
*'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). Ironically, creatures also report crimes if they have low responsibility levels, though when they attack an NPC, it is not considered committing a crime.