Difference between revisions of "A beginner's guide, lesson 1 - The Construction Set Primer"
A beginner's guide, lesson 1 - The Construction Set Primer (edit)
Revision as of 12:30, 8 January 2008
, 12:30, 8 January 2008→Introduction: Grammatical and links.
imported>RedFault m (Minor rewording.) |
imported>RedFault m (→Introduction: Grammatical and links.) |
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The problem of course was that to the left where the | The problem of course was that to the left where the ideal house location would be, was a sheer | ||
wall of rock. In my imagination those rocks opened up to reveal a perfect valley and a massive | wall of rock. In my imagination those rocks opened up to reveal a perfect valley and a massive | ||
manor house, supported by a wonderful little village. I so wanted this. I wanted a mod, and since no one was going to do justice to my imagination like me, I was going to have to do it myself. | manor house, supported by a wonderful little village. I so wanted this. I wanted a mod, and since no one was going to do justice to my imagination like me, I was going to have to do it myself. | ||
I downloaded the Construction Set (CS) and pulled up the Wiki, ready to make my dreams come true. | I downloaded the [[The Elder Scrolls Construction Set|Construction Set]] (CS) and pulled up the Wiki, ready to make my dreams come true. | ||
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The first steps we will take will be just that. Little baby steps, that will start us off in a | The first steps we will take will be just that. Little baby steps, that will start us off in a | ||
long journey. Do not be discouraged. Many of the modders producing those fantastic mods you see | long journey. Do not be discouraged. Many of the modders producing those fantastic mods you see | ||
on sites like The Elder Scrolls | on sites like [http://www.tesnexus.com/ The Elder Scrolls Nexus] have been modding Morrowind for years and the change to | ||
Oblivion has been easier for them. | Oblivion has been easier for them. | ||
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I suppose we should begin with the obvious question, what is a mod? A mod is an additional piece of programming that alters or modifies some aspect of the original game. Bethesda have made this process easier. They clearly recognize that games like TES thrive and gain extra longevity by encouraging mods. To aid this they have provided the interface software called the Construction Set. | I suppose we should begin with the obvious question, what is a mod? A mod is an additional piece of programming that alters or modifies some aspect of the original game. Bethesda have made this process easier. They clearly recognize that games like TES thrive and gain extra longevity by encouraging mods. To aid this they have provided the interface software called the '''Construction Set'''. | ||
YOU WILL NEED TO DOWNLOAD A COPY OF THIS BEFORE WE CAN START. | YOU WILL NEED TO [[The Elder Scrolls Construction Set|DOWNLOAD A COPY]] OF THIS BEFORE WE CAN START. | ||
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When you pressed the spacebar the loading screen appeared. This is an in-game visual clue that | When you pressed the spacebar the loading screen appeared. This is an in-game visual clue that | ||
you are changing location. The game consists of a huge array of locations, which the CS refers to as worlds. These are independent but linked spaces. The door you used was a portal. Activating it told the game you wished to move from an exterior world which contains the models for all the buildings and landscapes to an interior world which | you are changing location. The game consists of a huge array of locations, which the CS refers to as worlds. These are independent but linked spaces. The door you used was a portal. Activating it told the game you wished to move from an exterior world which contains the models for all the buildings and landscapes to an interior world which represents the inside of the bar. The exterior inn building you saw outside is a shell. | ||