Difference between revisions of "A beginner's guide, lesson 1 - The Construction Set Primer"
A beginner's guide, lesson 1 - The Construction Set Primer (edit)
Revision as of 12:58, 8 January 2008
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As you look around you see a picturesque village with a few houses and an Inn. Behind you the | As you look around you see a picturesque village with a few houses and an Inn. Behind you the | ||
Imperial City looms. I’m feeling thirsty, let’s get ourselves a drink. Walk up to the inn door. | Imperial City looms. I’m feeling thirsty, let’s get ourselves a drink. Walk up to the inn [[Door|door]]. | ||
The door icon appears. You press spacebar and enter the inn… only in reality you don’t. The door doesn’t swing open to reveal the interior. | The door icon appears. You press spacebar and enter the inn… only in reality you don’t. The door doesn’t swing open to reveal the interior. | ||
When you pressed the spacebar the loading screen appeared. This is an in-game visual clue that | When you pressed the spacebar the loading screen appeared. This is an in-game visual clue that | ||
you are changing location. The game consists of a huge array of locations, which the CS refers to as ''' | you are changing location. The game consists of a huge array of locations, which the CS refers to as '''worlds'''. These are independent but linked spaces. The [[Door|door]] you used was a portal. Activating it told the game you wished to move from an [[Exterior cells|exterior cell]] to an [[Interior cells|interior cell]], which represents the inside of the bar. The exterior inn building you saw outside is a shell. | ||
Basically it’s four walls a roof and a door. The door is special linking object which when | Basically it’s four walls a roof and a door. The [[Door|door]] is special linking object which, when | ||
activated lets the game know which interior location you want to jump or teleport to. The two | activated, lets the game know which interior location you want to jump or teleport to. The two | ||
spaces or | spaces, or cells, are not dimensionally linked. You could store an entire palace worth of rooms in a small shed if you liked. It would just be a bit silly. We will do something like this when | ||
testing our mods later in the series. | testing our mods later in the series. | ||
<pre>Design note. Now that you know what to look for, make a note of any locations in the game that | |||
you think are cool | you think are cool. You can then look them up later to see how they did that.</pre> | ||
The exterior world of Cyrodiil is made up of a number of tiles or CELLS. Each cell defines a | The exterior world of Cyrodiil is made up of a number of tiles or CELLS. Each cell defines a | ||
particular location. These are joined together to form an exterior world. You know you are | particular location. These are joined together to form an exterior world. You know you are | ||
passing from one to another because that "Loading Area" bit appears. In a later lesson we will look at these exterior cells and | passing from one to another because that "Loading Area" bit appears. In a later lesson we will look at these [[Exterior cells|exterior cells]] and how we can change them. | ||
In the first few lessons we will concentrate only on interior cells. | In the first few lessons we will concentrate only on [[Interior cells|interior cells]]. | ||