Difference between revisions of "A beginner's guide, lesson 1 - The Construction Set Primer"

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→‎The Render Window: Grammar, rewording, internal links.
imported>RedFault
m (→‎The Render Window: Changed heading type for consistency.)
imported>RedFault
m (→‎The Render Window: Grammar, rewording, internal links.)
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The render window is your view into the world you are creating or changing. When you click again on the Wawnetinn Tavern cell the picture should appear in the render window. It is likely to be a small block in the lower left of the window.
The [[Render Window|render window]] is your view into the world you are creating or changing. When you click again on the Wawnetinn Tavern cell the picture should appear in the '''render window'''. It is likely to be a small block in the lower left of the window.




Navigating and manipulating the render window is vital to any mod you make.  
Navigating and manipulating the '''render window''' is vital to any mod you make.  




Objects are dropped into the world by dragging them from the object list into the render window.  
[[Object|Objects]] are dropped into the world by dragging them from the [[Object Window|object window]] into the '''render window'''.  




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It is therefore crucial that you are able to operate within the window with confidence or nothing meaningful can be achieved. I suspect this is why so many potential modders give up. This is a shame, the more modders there are the more mods we will get. This will make our gaming world more varied and interesting. So don’t give up, stick with it.
It is therefore crucial that you are able to operate within the '''render window''' with confidence, or nothing meaningful can be achieved. I suspect this is why so many potential modders give up. This is a shame; the more modders there are the more mods we will get. This will make our gaming world more varied and interesting. So don’t give up, stick with it.




The fact is that for a beginner, using the window can be a pain in the proverbal.  
The fact is that for a beginner, using the window can be a pain.  




This is because several of the functions are counter-intuitive. Because the game world is 3-d and your screen is 2-d there is a problem. You will need to be able to move left and right (y-axis) front and back (x-axis) and up and down (z-axis). However, your mouse can only move along two of these axes, but which two.
This is because several of the functions are counter-intuitive. Because the game world is 3-d and your screen is 2-d there is a problem. You will need to be able to move left and right (y-axis) front and back (x-axis) and up and down (z-axis). However, your mouse can only move along two of these axes, but which two?




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To access the z-axis you need to hold down the Z key.
To access the z-axis you need to hold down the Z key.


<pre>The A key allows you to toggle Bright Light on and off. It's a very useful thing while working with Interior cells in the Construction Set and has no influence on the light in game.</pre>


You will need to practice and be able to do two key things in the render window.
You will need to practice and be able to do two key things in the '''render window'''.
 
 
For example the A key allows you to toggle Bright Light on and off. It's a very useful thing while working with Interior cells in the Construction Set and has no influence on the light in game.
 


1. Move the Camera
1. Move the Camera
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Now lets look at zoom. This is the function of the centre wheel. Scroll in and out and watch the image in the window.
2. Zoom. This is the function of the centre wheel. Scroll in and out and watch the image in the window.




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