Difference between revisions of "A beginner's guide, lesson 1 - The Construction Set Primer"

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=== The Object Window ===
=== The Object Window ===
The [[Object Window|object window]] contains a list of all the [[Object|objects]] in the game. These are sorted into  
The [[Object Window|object window]] contains a list of all the [[Glossary#B|base objects]] in the game. These are sorted into  
categories, depending on the object's function. '''World Objects/Static/Armor''', for example, contains objects  
categories, depending on the object's function. '''World Objects/Static/Armor''', for example, contains objects  
that provide combat protection in the game. We will cover each group as and when we use them. The objects can be edited and customized but we will stick to the standard objects for now.  
that provide combat protection in the game. We will cover each group as and when we use them. The objects can be edited and customized but we will stick to the standard objects for now.  
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[[Object|Objects]] are dropped into the world by dragging them from the [[Object Window|object window]] into the '''render window'''.  
Objects are dropped into the world by dragging them from the [[Object Window|object window]] into the '''render window'''.  




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== Making Some Practical Changes ==
== Making Some Practical Changes ==


As a final part of this lesson, let’s add some [[Object|objects]] of our own.
As a final part of this lesson, let’s add some objects of our own.


When I first started this was the most frustrating of all the activities. Let’s face it; this is what modding is really about. We want to add stuff that wasn’t there before. It can be awkward to get this right; hopefully this guide will ease you in.
When I first started this was the most frustrating of all the activities. Let’s face it; this is what modding is really about. We want to add stuff that wasn’t there before. It can be awkward to get this right; hopefully this guide will ease you in.
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