Difference between revisions of "A beginner's guide, lesson 1 - The Construction Set Primer"
A beginner's guide, lesson 1 - The Construction Set Primer (edit)
Revision as of 12:49, 21 December 2023
, 12:49, 21 December 2023no edit summary
imported>Kaelvala |
Tag: Manual revert |
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#*Double-click the cell in the [[Cell View Window]] | #*Double-click the cell in the [[Cell View Window]] | ||
#Select the base object from the [[Object Window]] | #Select the base object from the [[Object Window]] | ||
# | #* Temporarily in the [[Object Window]] you could try: Items > Armor > Glass > and in the right hand side of the window scroll down to: EnchGlassCuirassCameleon | ||
#Drag the base object into the '''Render Window''' | #Drag the base object into the '''Render Window''' | ||
# | #* You should have a cool cuirass in your renamed TestQuest01 '''Render Window''' | ||
#Double-click the new reference in the '''Render Window''' | #Double-click the new reference in the '''Render Window''' | ||
#Give it a "Reference EditorID" (top bar of the Edit window) | #Give it a "Reference EditorID" (top bar of the Edit window) | ||
#*This is the name you'll use in your scripts, so give it a name you'll remember | #*This is the name you'll use in your scripts, so give it a name you'll remember | ||
#*'''Do not''' start the Reference EditorID name with a number as this will cause you a lot of problems down the road | #*'''Do not''' start the Reference EditorID name with a number as this will cause you a lot of problems down the road | ||
#Flag the object as Persistent (top-left of the 6 check-boxes at the bottom) | #Flag the object as '''Persistent''' (top-left of the 6 check-boxes at the bottom) | ||
==== Creating a New Base Object ==== | ==== Creating a New Base Object ==== |