Difference between revisions of "A beginner's guide, lesson 1 - The Construction Set Primer"

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imported>Kaelvala
Tag: Manual revert
 
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#*Double-click the cell in the [[Cell View Window]]
#*Double-click the cell in the [[Cell View Window]]
#Select the base object from the [[Object Window]]
#Select the base object from the [[Object Window]]
##Temporarily in the [[Object Window]] you could try:  Items - Armor - Glass -
#* Temporarily in the [[Object Window]] you could try:  Items > Armor > Glass > and in the right hand side of the window scroll down to: EnchGlassCuirassCameleon
###and in the right hand side scroll down to: EnchGlassCuirassCameleon
#Drag the base object into the '''Render Window'''
#Drag the base object into the '''Render Window'''
###You should have a cool item in your renamed TestQuest01 '''Render Window'''
#* You should have a cool cuirass in your renamed TestQuest01 '''Render Window'''
#Double-click the new reference in the '''Render Window'''
#Double-click the new reference in the '''Render Window'''
#Give it a "Reference EditorID" (top bar of the Edit window)
#Give it a "Reference EditorID" (top bar of the Edit window)
#*This is the name you'll use in your scripts, so give it a name you'll remember
#*This is the name you'll use in your scripts, so give it a name you'll remember
#*'''Do not''' start the Reference EditorID name with a number as this will cause you a lot of problems down the road
#*'''Do not''' start the Reference EditorID name with a number as this will cause you a lot of problems down the road
#Flag the object as Persistent (top-left of the 6 check-boxes at the bottom)
#Flag the object as '''Persistent''' (top-left of the 6 check-boxes at the bottom)


==== Creating a New Base Object ====
==== Creating a New Base Object ====
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