Difference between revisions of "A beginner's guide, lesson 1 - The Construction Set Primer"

→‎The Object Window: Added stuff from an obscure article
imported>Tdpepper
imported>Shademe
(→‎The Object Window: Added stuff from an obscure article)
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The [[Object Window|object window]] contains a list of all the [[Glossary#B|base objects]] in the game. These are sorted into  
The [[Object Window|object window]] contains a list of all the [[Glossary#B|base objects]] in the game. These are sorted into  
categories, depending on the object's function. '''World Objects/Static/Armor''', for example, contains objects  
categories, depending on the object's function. '''World Objects/Static/Armor''', for example, contains objects  
that provide combat protection in the game. We will cover each group when and as we use them. The objects can be edited and customized but we will stick to the standard objects for now.  
that provide combat protection in the game. We will cover each group when and as we use them. The objects can be edited and customized but we will stick to the standard objects for now.


==== Creating a New Base Object ====
There are 2 ways to create a new base object:
#New object - if you want an icon and/or model, the file will need to be unpacked from the .bsa
#Copy another object
=====New Object=====
#In the [[Object Window]], select the type of object you want from the treed-list on the left (i.e., Activator, Spell, Key)
#Press '''Insert''' or right-click in the right window and select New
=====Copy Object=====
Changing the EditorID will allow you to copy a base object
<ol>
<li>Select the base object with the icon and model you would like your new base object to have
*You can check the icon and model by double-clicking the base object</li>
<li>"Change" the EditorID of the base object
*Slowly double-click the EditorID of the base object, give it a new EditorID and press '''Enter'''
*You can also change it in the Edit menu
*#Right-click on it and select edit or double-click it
*#Once in the edit menu, change the EditorID and press OK</li>
<li>You should see the dialogue
<pre>Create a new object?
No will rename this object</pre>
*Select "Yes"</li>
<li>If necessary, make any further changes to the new base object through the Edit Menu


=== The Cell View Window ===
=== The Cell View Window ===
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