Editing A beginner's guide, lesson 2 - Creating a room

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You can start dropping objects in now if you like, but why not make your life a little easier for later? Open up the ''BravilFightersGuildBasement01'' '''reference box''', and look at the x, y and z co-ordinates. They are pretty random. Lets set this to 0,0,0.  Note that you may need to press '''C''' to re-centre the room in the [[Render Window]] after making this change.
You can start dropping objects in now if you like, but why not make your life a little easier for later? Open up the ''BravilFightersGuildBasement01'' '''reference box''', and look at the x, y and z co-ordinates. They are pretty random. Lets set this to 0,0,0.  Note that you may need to press '''C''' to re-centre the room in the [[Render Window]] after making this change.


Once again the CS has an odd default setting for the lighting of objects. It sets the light at zero. We can use the '''A''' key to set an artificially bright light while we edit. To change the in-game lighting in the cell, we need to right-click on the cell on the left side of the  [[Cell View Window]], and choose '''Edit'''.  
Once again the CS has an odd default setting for the lighting of objects. It sets the light at zero. We can use the '''A''' key to set an artificially bright light while we edit. To change the in-game lighting in the cell, we need to right-click on the cell in the [[Cell View Window]], and choose '''Edit'''.  


The lighting is controlled by a set of clickable boxes. Again, you can set values how you like. Most underground spaces in the game are set at a value of 30. Make them a bit brighter if you like. For that totally realistic effect, you could leave them at 0 and manually add light objects in the [[Render Window]]. This however, uses a lot of processor power, and will cripple low spec users. For our basement, let's set the lights at 50. It's a practical compromise between dark and functional. Press '''A''' to switch off the artificial lights to see the effects.  
The lighting is controlled by a set of clickable boxes. Again, you can set values how you like. Most underground spaces in the game are set at a value of 30. Make them a bit brighter if you like. For that totally realistic effect, you could leave them at 0 and manually add light objects in the [[Render Window]]. This however, uses a lot of processor power, and will cripple low spec users. For our basement, let's set the lights at 50. It's a practical compromise between dark and functional. Press '''A''' to switch off the artificial lights to see the effects.  
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=====Setting Ownership=====
=====Setting Ownership=====
Now let’s make the room belong to the player. First right-click and choose '''Edit''' on the ''ChorroltheOakandcrosierCellarAlternative''. In the '''Interior Data''' section, select the NPC owner and scroll down till you find '''Player'''. You now own the cellar.
Now let’s make the room belong to the player. First right-click and choose '''Edit''' on the ''ChorroltheOakandcrosierCellarAlternative''. In the '''Interior Data''' section, select the NPC owner and scroll down till you find '''Player'''. You now own the cellar.


====Decorating the New Room====
====Decorating the New Room====

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