Difference between revisions of "A beginner's guide, lesson 2 - Creating a room"

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Clearly, if you have no intention of releasing a mod, it makes no difference whether it is dirty or not. But it is good practice to follow the advice given and save, save, save. It is also good practice to follow the advice to look at any mods you are downloading, and scan for the changes it is making. A mod that adds a new building should not change any of the existing buildings or objects. If you see that it has altered one of the standard chests, crates or containers, be very wary of that mod. I would also advise you to keep an eye on the changes you are making, and where necessary record them. The above issue where a building was edited by accident and then corrected will mark the mod as dirty. However a well documented Readme.txt explaining why it shows up as edited could be the difference between a mod being loaded or not.
Clearly, if you have no intention of releasing a mod, it makes no difference whether it is dirty or not. But it is good practice to follow the advice given and save, save, save. It is also good practice to follow the advice to look at any mods you are downloading, and scan for the changes it is making. A mod that adds a new building should not change any of the existing buildings or objects. If you see that it has altered one of the standard chests, crates or containers, be very wary of that mod. I would also advise you to keep an eye on the changes you are making, and where necessary record them. The above issue where a building was edited by accident and then corrected will mark the mod as dirty. However a well documented Readme.txt explaining why it shows up as edited could be the difference between a mod being loaded or not.
<blockquote>
If you do find that you've accidentally created a "dirty" mod, and the prospect of losing several days' work is not appealing to you, there are ways to clean it up again.  See the [[Mod Cleaning Tutorial]] for more information.
</blockquote>


At the end of the lesson I’ll give you my take on Modding and Releasing.
At the end of the lesson I’ll give you my take on Modding and Releasing.
Anonymous user