Difference between revisions of "A beginner's guide, lesson 2 - Creating a room"

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→‎Adding a Northmarker: markers is -> markers are
imported>Qazaaq
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imported>DragoonWraith
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Now I have had a real problem adding ''Northmarkers'' to the [[Render Window]], but I have found a workaround. Try dragging and dropping from the [[Object Window]] first. Sometimes it works - sometimes it doesn't. If it doesn't here’s what to do. From the '''Static''' list, drag a ''Night Mother Statue Base'' in to the [[Render Window]]. It’s the object just above the ''Northmarker''. Now use search and replace to replace it with the ''Northmarker''. Position the ''Northmarker'' just outside the door and adjust its Z angle to 270 so it faces left in the [[Render Window]] view. Now go to top view and shift it about 5 degrees. This ties in with the marker in the original cellar cell. You can move between the two to confirm the set up.
Now I have had a real problem adding ''Northmarkers'' to the [[Render Window]], but I have found a workaround. Try dragging and dropping from the [[Object Window]] first. Sometimes it works - sometimes it doesn't. If it doesn't here’s what to do. From the '''Static''' list, drag a ''Night Mother Statue Base'' in to the [[Render Window]]. It’s the object just above the ''Northmarker''. Now use search and replace to replace it with the ''Northmarker''. Position the ''Northmarker'' just outside the door and adjust its Z angle to 270 so it faces left in the [[Render Window]] view. Now go to top view and shift it about 5 degrees. This ties in with the marker in the original cellar cell. You can move between the two to confirm the set up.


If you can't see the ''Northmarker'' make sure markers is enabled in the View menu.
If you can't see the ''Northmarker'' make sure markers are enabled in the View menu.


=====Linking the Room to the Tavern=====
=====Linking the Room to the Tavern=====