Difference between revisions of "A beginner's guide, lesson 2 - Creating a room"

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*'''Reference Id''' ''(normally blank)'' - This is the database reference for that type of object. We can ignore this for now. It is chiefly used when adding custom objects.
*'''Reference Id''' ''(normally blank)'' - This is the database reference for that type of object. We can ignore this for now. It is chiefly used when adding custom objects.


*'''Base Object''' - This gives you information about the file containing the data about objects. Next to it is the ‘Edit base’ button. We will use this later on.
*'''Base Object''' - This gives you information about the file containing the data for this object. Next to it is the '''Edit Base''' button. We will use this later on.


:These are references to the master file listed in the object window. This is information about ALL similar objects in the ENTIRE game WORLD. If you change this by editing the base you change every single example in the world. TAKE GREAT CARE WITH THIS. I have, to my cost, come across mods which do this. Suddenly every chest I find has 50 gold pieces in it. This is what Klinn meant by a dirty mod.
:These are references to the master file listed in the object window. This is information about ALL similar objects in the ENTIRE game WORLD. If you change this by editing the base you change every single example in the world. TAKE GREAT CARE WITH THIS. I have, to my cost, come across mods which do this. Suddenly every chest I find has 50 gold pieces in it. This is what Klinn meant by a dirty mod.
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