Difference between revisions of "A beginner's guide, lesson 2 - Creating a room"

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===Unlocking the Basement===
===Unlocking the Basement Door===
First select the '''Owner''' tab. In the '''Faction''' drop down list select '''NONE'''. Now the door belongs to no one and we can open it without triggering any alarms. Now go to the '''Lock''' tab, and in the top left corner uncheck the '''Locked''' tick box. The door is now unlocked. Great! However, if we go into the cellar, we are entering a ''room'' that belongs to someone else, and we are '''trespassing'''. Let’s change that.
First select the '''Owner''' tab. In the '''Faction''' drop down list select '''NONE'''. Now the door belongs to no one and we can open it without triggering any alarms. Now go to the '''Lock''' tab, and in the top left corner uncheck the '''Locked''' tick box. The door is now unlocked. Great! However, if we go into the cellar, we are entering a ''room'' that belongs to someone else, and we are '''trespassing'''. Let’s change that.


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Take a deep breath, we are about to get creative and carry out some real, functional modding at last.
Take a deep breath, we are about to get creative and carry out some real, functional modding at last.


===Creating a New Basement===
===Creating a New Basement===
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