Difference between revisions of "A beginner's guide, lesson 2 - Creating a room"

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=====Adding a Door=====
We now have a building - let's add in the door.
We now have a building - let's add in the door.


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=====Adding a Northmarker=====
Before we link it to the tavern lets just look at the ''Northmarker''.
Before we link it to the tavern lets just look at the ''Northmarker''.


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=====Linking the Room to the Tavern=====
The next task is to link the door from your room to the tavern. First we are going to disable the existing link. This is because the CS has already allocated a link to that door and will not let us use it. It’s a useful safety feature.
The next task is to link the door from your room to the tavern. First we are going to disable the existing link. This is because the CS has already allocated a link to that door and will not let us use it. It’s a useful safety feature.


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Close the dialog box. We have now linked our cellar to the tavern. But we still have a really important job to do - which is to set our teleport markers. The CS has a curious but practical default setting. It establishes the marker inside the door itself. If we used it as is we would materialise in the middle of the cellar door and that is never fun. We should be able to see the marker inside the tavern. It behaves just like every other object. We can drag it, rotate it, and use the '''F''' key to make it fall. Reposition it so that the pink pyramid faces away from the door and you have a good clearance, avoiding collision with objects in the tavern.
Close the dialog box. We have now linked our cellar to the tavern. But we still have a really important job to do - which is to set our teleport markers. The CS has a curious but practical default setting. It establishes the marker inside the door itself. If we used it as is we would materialise in the middle of the cellar door and that is never fun. We should be able to see the marker inside the tavern. It behaves just like every other object. We can drag it, rotate it, and use the '''F''' key to make it fall. Reposition it so that the pink pyramid faces away from the door and you have a good clearance, avoiding collision with objects in the tavern.


Now add a teleoport marker to the cellar. Save your mod. Go test it, making sure the door works in both directions.
Now add a teleport marker to the cellar. Save your mod. Go test it, making sure the door works in both directions.




=====Setting Ownership=====
Now let’s add some extra touches. First right-click and choose '''Edit''' on the ''ChorroltheOakandcrosierCellarAlternative''. In the '''Interior Data''' section, select the NPC owner and scroll down till you find player. You now own the cellar.
Now let’s add some extra touches. First right-click and choose '''Edit''' on the ''ChorroltheOakandcrosierCellarAlternative''. In the '''Interior Data''' section, select the NPC owner and scroll down till you find player. You now own the cellar.


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