Difference between revisions of "A beginner's guide, lesson 3 - The external world"

Changed misleading container advice, spelling/grammar
imported>Pyrocow2
(Adding Beginner's Guide TOC)
imported>Falchya
(Changed misleading container advice, spelling/grammar)
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Before we start to build what will be our first full building mod we are going to change two ini files to make our life a little easier.
Before we start to build what will be our first full building mod we are going to change two ini files to make our life a little easier.
Both Are found in the My Documents/My Games/Oblivion folder.
Both are found in the My Documents/My Games/Oblivion folder.


(a) First, let’s change the oblivion.ini file.
(a) First, let’s change the oblivion.ini file.
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In other words, the wilderness is full of important stuff. You should be cautious about where you place a mod. I know of one mod that has been placed directly over a source of nirnroot. The plant is still there, it just has a house on top of it. Needless to say, this is not a mod that I use.
In other words, the wilderness is full of important stuff. You should be cautious about where you place a mod. I know of one mod that has been placed directly over a source of nirnroot. The plant is still there, it just has a house on top of it. Needless to say, this is not a mod that I use.


Because the world is so full, space is at a premium. It is inevitable that mods will clash. I know of at least three mods which use the same space close to Anvil, and two which use the little island in Cheydinhaal.
Because the world is so full, space is at a premium. It is inevitable that mods will clash. I know of at least three mods which use the same space close to Anvil, and two which use the little island in Cheydinhal.


==The more important locations have names==
==The more important locations have names==
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  Bravil (14,-9)
  Bravil (14,-9)
  Bruma (6,35)
  Bruma (6,35)
  Cheydinhaal (29,22)
  Cheydinhal (29,22)
  Chorrol (-17,23)
  Chorrol (-17,23)
  Imperial City (7,15)
  Imperial City (7,15)
  Kvatch (-35,-4)
  Kvatch (-35,-4)
  Leyawiin (21-35)
  Leyawiin (21-35)
  Skingard (-17,0)
  Skingrad (-17,0)


In each case it refers to the cell that contains the Cathedral for that city (except IC, which refers to the central tower).
In each case it refers to the cell that contains the Cathedral for that city (except IC, which refers to the central tower).


[If you have a copy of the map that came with game, you could draw a line East to West through Skingard Cathedral and North to South through Weye. You will notice these cross quite along way South close to the Elsweyr Border.]
[If you have a copy of the map that came with game, you could draw a line East to West through Skingrad Cathedral and North to South through Weye. You will notice these cross quite along way South close to the Elsweyr Border.]




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- The containers are labelled as belonging to None. Edit these to suit.
- The containers are labelled as belonging to None. Edit these to suit.


- The containers are generic base objects set to respawn. If you want to change this you are going to have to edit the base and give each container a custom name. You can then empty or fill them safely to meet your requirements.  
- The containers are generic base objects set to respawn. If you want to change this, you are going to have to edit the base and give each container a custom ID first. Be sure to click 'Yes' when asked to create a new form. You can then empty or fill them safely to meet your requirements.  


- The door is currently linked to an exterior cell and owned by Aethelred. Open the teleport tab and deselect the name. Change the ownership.
- The door is currently linked to an exterior cell and owned by Aethelred. Open the teleport tab and deselect the name. Change the ownership.
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The designers also have one last trick up their sleeve.
The designers also have one last trick up their sleeve.
This particular set was used in Summitmist Manor, which is part of the Dark Brotherhood Quest line. Have a look at the cell for the lower floors. It has three doorways. One leads outside, one links to the upper floor, and one goes to the basement. However, in the original building object there is no doorway set aside for a basement. The designers have just stuck a door against a blank bit of wall. They used the Skingard modular door that is great because it comes complete with a doorframe. A few of the doorways are like this. It means if you want to add a basement, you can, even if no real doorway exists. If you want to add a basement, go ahead.
This particular set was used in Summitmist Manor, which is part of the Dark Brotherhood Quest line. Have a look at the cell for the lower floors. It has three doorways. One leads outside, one links to the upper floor, and one goes to the basement. However, in the original building object there is no doorway set aside for a basement. The designers have just stuck a door against a blank bit of wall. They used the Skingrad modular door that is great because it comes complete with a doorframe. A few of the doorways are like this. It means if you want to add a basement, you can, even if no real doorway exists. If you want to add a basement, go ahead.


Make a note door-references, in particular front door. This is the number in brackets next to the reference ID box. Also, make a note of the doorway type you have used.
Make a note door-references, in particular front door. This is the number in brackets next to the reference ID box. Also, make a note of the doorway type you have used.
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