Difference between revisions of "A beginner's guide, lesson 5 - Anatomy of a quest, part 2"

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modifying identation on long lines
imported>Juharfalvi
m (modifying identation on long lines)
imported>Juharfalvi
m (modifying identation on long lines)
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       '''Return'''
       '''Return'''
   
   
  ''(This ends the processing of the '''entire script''' for 1 frame. It will try again next frame, but all the lines below this one are not processed following the '''return''' command)''  
  ''(This ends the processing of the '''entire script''' for 1 frame.''
''It will try again next frame, but all the lines below this one are not processed''
''following the '''return''' command)''  
     '''endif'''
     '''endif'''
   
   
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       '''set GhostKill to 1'''
       '''set GhostKill to 1'''
  '''Endif'''
  '''Endif'''
  ''(This '''if block''' is used to get rid of the ghost near the end of the quest. It also sets ghostKill ==1 so that the return statement kicks in and prevent this script from running every frame)''
  ''(This '''if block''' is used to get rid of the ghost near the end of the quest.''
''It also sets ghostKill ==1 so that the return statement kicks in and prevent this script''
''from running every frame)''
   
   
  '''if ( GetDisabled == 0 ) && ( GetDead == 1 )'''
  '''if ( GetDisabled == 0 ) && ( GetDead == 1 )'''
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       '''endif'''
       '''endif'''
  '''endif'''
  '''endif'''
  (''This block checks that the ghosts have been enabled (not disabled , and that you have killed a ghost and you are in the manor. It then resurrects the ghost. This means they will keep coming back'')
  (''This block checks that the ghosts have been enabled (not disabled , and that you have killed''
''a ghost and you are in the manor. It then resurrects the ghost.''
''This means they will keep coming back'')
   
   
  '''end'''
  '''end'''
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