Difference between revisions of "A beginner's guide, lesson 6 - Quest Dialogue"

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We want to set the internal scene in readiness for the PC's arrival. I have used a copy of the White Stallion Lodge as a base. We want to customise this. Again we can work on this in more detail when we polish the quest prior to release.
We want to set the internal scene in readiness for the PC's arrival. I have used a copy of the White Stallion Lodge as a base. We want to customise this. Again we can work on this in more detail when we polish the quest prior to release.


We want to remove some of the clutter. We also want to give the impression a fight has taken place. Tips some chairs and tables over (Y=90). Remember this set will be locked at the start and you will only use it for a short time, so don't go overboard. We also want to place some props. We need an amulet to trigger the next phase. Why an amulet? It's small enough that you have to look for it, but not so small that it becomes hard to find. Copy an existing item of jewelry as a base and edit it. Change the ID to ''BGEmbossedAmulet''. Check off the ''Quest Item'' box. The player can not drop or sell quest items.
We want to remove some of the clutter. We also want to give the impression a fight has taken place. Tips some chairs and tables over (Y=90). Remember this set will be locked at the start and you will only use it for a short time, so don't go overboard. We also want to place some props. We need an amulet to trigger the next phase. Why an amulet? It's small enough that you have to look for it, but not so small that it becomes hard to find. Copy an existing item of jewelry from Items->Clothing->Amulet as a base and edit it. Change the ID to ''BGEmbossedAmulet''. Check off the ''Quest Item'' box. The player can not drop or sell quest items.


We also want to create a custom letter called ''BGPartialLetter''. Set the letter as a quest item. We will refer to it in some scripts.
We also want to create a custom letter called ''BGPartialLetter''. Set the letter as a quest item. We will refer to it in some scripts.
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*GetIsId 'BGCptHubart' == 1
*GetIsId 'BGCptHubart' == 1
*GetStage 'BGM001' >= 20
*'''GetStage 'BGM001' == 20'''
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!  ADD TOPICS
!  ADD TOPICS
Line 1,375: Line 1,375:
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  SetStage BGM001 30
  SetStage BGM001 30
|}
Add one more response to this topic in case the player tries to talk to Hubart again after they've been given the key to the cottage, but before they've found it.
{| class="wikitable" border="1" cellpadding="5"
!colspan=2| '''BGCourier'''
|-
!  TOPIC TEXT
|  Courier
|-
!  RESPONSE
"Did you check out the cottage?"
|-
!  CONDITIONS
|
*GetIsId 'BGCptHubart' == 1
*'''GetStage 'BGM001' == 30'''
|-
!  ADD TOPICS
| ''No add topic''
|-
!  RESULT SCRIPT
| ''No script''
|}  
|}  


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