Difference between revisions of "A beginner's guide - Appendix 1"

corrected the description of "Allow repeated conversation topics" flag
imported>TheImperialDragon
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imported>Kkuhlmann
(corrected the description of "Allow repeated conversation topics" flag)
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'''Allow Repeated Conversation Topics'''
'''Allow Repeated Conversation Topics'''
   
   
<br>By default each conversation uses a convention where any selected topic is considered completed once you have selected it. It is greyed out and not visited again once we have selected it.  If you click on '''GREY FOX''' in the topic list of a NPC, he will respond, and then the ''Grey Fox'' topic is greyed out. If you click on it again you get the same response. Close the dialogue and return later that day, Grey Fox will still be greyed out. The conversation runs only once.
This flag refers only to '''conversations''' (dialogue attached to the Conversation tab) between NPCs. Normally, NPCs will never repeat the same topic in the same conversation (for example, when they build a conversation, they are only allowed to use the InfoGeneral topic once). In most cases, this flag is irrelevant. You will check it for quests where you have scripted conversations that require repeated use of the same topic within a single "conversation".<br>
 
However, there are occasions when you would like the NPCs to change their response according to set conditions. The clearest example of this is any conversation influenced by the disposition Mini-Game. In that case you might want conversations to be repeated. So why not always allow repeated conversations?
 
Mainly it prevents any script attached to a response being run more than once.
 
For the most part, this flag is left unchecked and repeated conversations are forbidden.  


'''Allow Repeated Stages'''
'''Allow Repeated Stages'''
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