Difference between revisions of "A beginner's guide - Appendix 1"

m
formatting - headings
imported>Kkuhlmann
(corrected the description of "Allow repeated conversation topics" flag)
imported>ShadowDancer
m (formatting - headings)
Line 1: Line 1:
'''Appendix One: The Quest Window'''
==Appendix One: The Quest Window==


Open the quest window, using either the menus or the Q icon on the shortcuts bar.
Open the quest window, using either the menus or the Q icon on the shortcuts bar.
Line 28: Line 28:
look at these in turn.
look at these in turn.


'''<u>Quest Data Tab</u>'''
===<u>Quest Data</u>===


'''Quest Name'''  
'''Quest Name'''  
Line 139: Line 139:
OK lets move on to the next tab.
OK lets move on to the next tab.


'''<u>Quest Stages Tab</u>'''
===<u>Quest Stages</u>===


This is the nuts and bolts part of the quest. Firstly it is important
This is the nuts and bolts part of the quest. Firstly it is important
Line 215: Line 215:
All the text and conditions of quest stages can be exported to a text file. This can then be spell checked and proof read. There is again an import facility on the File menu. (When I tried it  -  CTD! But that might just be me.)
All the text and conditions of quest stages can be exported to a text file. This can then be spell checked and proof read. There is again an import facility on the File menu. (When I tried it  -  CTD! But that might just be me.)


'''Quest Targets Tab'''
===<u>Quest Targets</u>===


The Target Tab is used to set a map marker which appears in the world
The Target Tab is used to set a map marker which appears in the world
Line 255: Line 255:
For now let's look at the Topic and Conversation Tabs.
For now let's look at the Topic and Conversation Tabs.


'''Topics Tab'''
===<u>Topics</u>===


When you click on an NPC and activate them, the program cross references the NPC's dialogue to decide what the NPC will say to you.
When you click on an NPC and activate them, the program cross references the NPC's dialogue to decide what the NPC will say to you.
Line 279: Line 279:
Any dialogue spoken outside the topic menu in the game is covered by the other tabs - in particular, the CONVERSATION tab.
Any dialogue spoken outside the topic menu in the game is covered by the other tabs - in particular, the CONVERSATION tab.


'''Conversation Tab'''
===<u>Conversation</u>===


A conversation consist of a series of snippets of speech or, as the designers refer to them, '''infos''' that are played between two or more '''NPC's'''. All random conversations use infos stored in topics listed under this tab.  
A conversation consist of a series of snippets of speech or, as the designers refer to them, '''infos''' that are played between two or more '''NPC's'''. All random conversations use infos stored in topics listed under this tab.  
Anonymous user