Difference between revisions of "A beginner's guide - Appendix 3"

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'''Eat Package'''
'''Eat Package'''
<br>In order to eat the actor must have an ingredient that restores fatigue in his container. If he/she does not have the food item, they will attempt to gain the object by buying, killing, stealing or finding it. No actor with a responsibility above 30 will steal or kill for food unless it is a creature. If they <span class="plainlinks">[https://www.paydayloanranger.com <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;">payday loans</span>]</span> can not find food they can use, they will go into a wander state (acts just like wander behavior) and search for food again periodically. Remember there is no physical reason for an Actor to eat. He will not die. This is used to add life-like behavior to actors, not as an essential part of the game mechanics.
<br>In order to eat the actor must have an ingredient that restores fatigue in his container. If he/she does not have the food item, they will attempt to gain the object by buying, killing, stealing or finding it. No actor with a responsibility above 30 will steal or kill for food unless it is a creature. If they can not find food they can use, they will go into a wander state (acts just like wander behavior) and search for food again periodically. Remember there is no physical reason for an Actor to eat. He will not die. This is used to add life-like behavior to actors, not as an essential part of the game mechanics.


'''- Location:''' Where to sit, which can be as specific as a particular chair in the tavern or as general as the town tavern cell. In general, NPCs will attempt to find somewhere to sit while eating.  
'''- Location:''' Where to sit, which can be as specific as a particular chair in the tavern or as general as the town tavern cell. In general, NPCs will attempt to find somewhere to sit while eating.  
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'''--- Duration = 0: Must Reach Location.''' Same as '''Must Complete''', but will evaluate immediately, when at location, instead of waiting for normal time interval.  
'''--- Duration = 0: Must Reach Location.''' Same as '''Must Complete''', but will evaluate immediately, when at location, instead of waiting for normal time interval.  


'''--- Duration > 0: No Flag''': Travel until you reach location, but could be overtaken by a higher priority package before getting there.  
'''--- Duration &gt; 0: No Flag''': Travel until you reach location, but could be overtaken by a higher priority package before getting there.  


If NPC reaches the location before end of duration, he will stay there (but could give way to a higher priority package and leave again).  
If NPC reaches the location before end of duration, he will stay there (but could give way to a higher priority package and leave again).  
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If they don't reach location before end of duration, they will re-evaluate and could change to new package.
If they don't reach location before end of duration, they will re-evaluate and could change to new package.


'''--- Duration > 0:''' '''Must Complete Flagged.''' Travel until you reach location. Will not re-evaluate to any other package until location is reached '''AND''' duration expires.  
'''--- Duration &gt; 0:''' '''Must Complete Flagged.''' Travel until you reach location. Will not re-evaluate to any other package until location is reached '''AND''' duration expires.  


'''--- Duration > 0:''' '''Must Reach Location'''. Travel until you reach location. Will not re-evaluate to any other package until location is reached.  If the NPC reaches the location before end of duration, it may re-evaluate to higher priority package if applicable.  
'''--- Duration &gt; 0:''' '''Must Reach Location'''. Travel until you reach location. Will not re-evaluate to any other package until location is reached.  If the NPC reaches the location before end of duration, it may re-evaluate to higher priority package if applicable.  




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'''--- Duration = 0: Must Reach Location.''' Will not re-evaluate to any other package until location is reached. When at location, wander until something higher evaluates.  
'''--- Duration = 0: Must Reach Location.''' Will not re-evaluate to any other package until location is reached. When at location, wander until something higher evaluates.  


'''--- Duration > 0: No Flag.'''. Wander at location until duration expires, unless something higher priority evaluates earlier.
'''--- Duration &gt; 0: No Flag.'''. Wander at location until duration expires, unless something higher priority evaluates earlier.
   
   
'''---- Duration > 0: Must Complete.''' Wander at location until duration expires. Will not re-evaluate to any other package until location is reached AND duration expires.  
'''---- Duration &gt; 0: Must Complete.''' Wander at location until duration expires. Will not re-evaluate to any other package until location is reached AND duration expires.  


'''---- Duration > 0:''' '''Must Reach Location.''' Will not re-evaluate to any other package until location is reached. When at location, wander for remaining duration unless something higher evaluates first.  
'''---- Duration &gt; 0:''' '''Must Reach Location.''' Will not re-evaluate to any other package until location is reached. When at location, wander for remaining duration unless something higher evaluates first.  


'''Additional Notes:''' For the NPC to not run into walls, you must first create a '''"priority"''' path. To do this click on the path mode button then while holding both '''CTRL and ALT''', lay out a path that you want the NPC to follow.
'''Additional Notes:''' For the NPC to not run into walls, you must first create a '''"priority"''' path. To do this click on the path mode button then while holding both '''CTRL and ALT''', lay out a path that you want the NPC to follow.


[[Category:A beginner's guide]]
[[Category:A beginner's guide]]
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