Difference between revisions of "Activate"

129 bytes removed ,  20:16, 15 July 2007
Updated "Activating a Container" link and note
imported>Haama
(Syntax notes, added "rec", "bin" to syntax)
imported>Haama
(Updated "Activating a Container" link and note)
Line 58: Line 58:
#If you open a container with '''''SomeContainer.Activate player''''', and the container doesn't have a script attached to it, then the player will be unable to directly open that container ever again. (I assume this is extended to all types of activation, but I haven't checked. --[[User:Haama|Haama]] 18:42, 13 July 2007 (EDT))
#If you open a container with '''''SomeContainer.Activate player''''', and the container doesn't have a script attached to it, then the player will be unable to directly open that container ever again. (I assume this is extended to all types of activation, but I haven't checked. --[[User:Haama|Haama]] 18:42, 13 July 2007 (EDT))
#[[:Category:Troubleshooting#Activate_Self|Activate Self]]
#[[:Category:Troubleshooting#Activate_Self|Activate Self]]
#[[:Category:Troubleshooting#Activating_a_Container|Activating a Container]] (Again, I've only tested this for containers, but I assume it extends to all types of activations. --[[User:Haama|Haama]] 18:42, 13 July 2007 (EDT))
#[[:Category:Troubleshooting#Activating_a_Container_.28including_NPC.29|Activating a Container]]




Anonymous user