Difference between revisions of "Activate"

28 bytes added ,  23:20, 17 August 2007
Added link to OnActivate
imported>Scruggs
(The 4th item in Buggy Bug Bug applies more generally)
imported>Scruggs
(Added link to OnActivate)
Line 72: Line 72:
You can only nest 5-6 activations at a time. At a time is a little hard to define here, since [[OnActivate]] blocks run instantly and before the next line of code is processed. This really means that if 4 other scripts are still being processed and an activation is made during the 5th script, that last activation will be ignored (the script skips the line). This applies to any activation, even if they're different objects or different scripts.
You can only nest 5-6 activations at a time. At a time is a little hard to define here, since [[OnActivate]] blocks run instantly and before the next line of code is processed. This really means that if 4 other scripts are still being processed and an activation is made during the 5th script, that last activation will be ignored (the script skips the line). This applies to any activation, even if they're different objects or different scripts.


==See Also==
[[OnActivate]]


[[Category: Functions]]
[[Category: Functions]]
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