Difference between revisions of "Activate"
Notes on NPCs, containers and activating items
imported>Haama m (→Buggy Bug Bug of a Weird, Weird Bug: Fixed Troubleshooting links) |
imported>Haama (Notes on NPCs, containers and activating items) |
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ActivatorRef.Activate player, 1 | ActivatorRef.Activate player, 1 | ||
This function makes the object perform its default activation. The default activations are: | This function makes the object perform its default activation. The default activations for the player are: | ||
{|border="1" cellpadding="5" cellspacing="0" align="center" | {|border="1" cellpadding="5" cellspacing="0" align="center" | ||
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|Reads | |Reads | ||
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For [[Enable]]d NPCs, activating an item will force them to pick it up (even if they're [[SetUnconscious|unconscious]]. However, containers won't pick up the item. | |||
If the ''RunOnActivateFlag'' is set to 1, then the [[OnActivate]] block of the object will be run ''instead'' of the default activation. | If the ''RunOnActivateFlag'' is set to 1, then the [[OnActivate]] block of the object will be run ''instead'' of the default activation. |